12/19/2023 0 Comments Everwing hack boss raid![]() The pattern of the green circles depends upon the health percentage: Will repeat approximately every 30 seconds, though the timing will vary significantly over the course of the fight, likely as a result of health thresholds being passed. These orbs represent the minimum number of players that must be stood in the green circle for it to provide protection. Sometimes there will be a number of small white orbs above a green circle. While charging, green circles appear on the ground that protect players from these effects via the Gaze Avoidance buff. Shortly after the fight starts, Cairn will charge up an attack that deals heavy damage, Floats players and applies 25 stacks of Unseen Burden. ![]() One modification of this approach would be to have a single player with sufficient sustain take an agony and stand far enough away to maintain Cairn’s aggro while everyone else avoids picking up any further agonies. It will also be difficult to control the direction Cairn is facing so he is very likely to turn and cleave the group with his melee attack. This can be used to skip the mechanic entirely, but requires everyone to stack perfectly and never be hit by. It is worth mentioning that has a minimum range of 180 units, meaning that if there are no players outside of this range, no-one will receive it. ![]() It can be helpful for the squad leader to drop markers on the platform to indicate the position of the tank and/or where the players with agony should stand. The tank should remain at range throughout the entire encounter, but the remaining three players can return to the stack when they lose as long as they move back out to pick it up again when it is due. As the mechanic cannot be given to a player who already has it, then four people will need to take an agony at some point. Typically this will be support roles, but it may be necessary to have a healer on the stack if people are taking too much damage. In order to prevent Cairn from turning around, a single player should tank the boss throughout the whole encounter by always attempting to be the most distant.Īs a player with cannot melee Cairn without damaging the rest of the squad, it is advantageous that the job of picking up the mechanic is assigned to players who can perform their role at range. As this will put them within range of, it is strongly recommended that the players with attempt position themselves on the right-hand side of Cairn where they will be safe and easier to heal. Due to the extreme damage the can deal to nearby players, the affected player will need to stand at a distance from everyone else. Shared agony is applied every 20 seconds, so up to three players will be affected at any one time. Downed players neither receive damage from this attack nor does a downed player with deal damage with it. This effect can also “chain” to up to three other players within the AoE, dealing 25% max health to the closest person, 50% max health to the person closest to the second player, and 75% max health to the person closest to the third player. The player gains a red AoE that lasts for 60 seconds and takes 10% of their maximum health as damage every three seconds. Starting at 7:37 on the timer, the furthest player from Cairn (who does not already have ) will be afflicted with. If the tank is stood far enough away they can avoid taking damage from this attack, and other players should attempt to stand behind Cairn. Dodging and Celestial Dash are not limited by Unseen Burden, so are valuable movement tools.Ĭairn will swing its fists twice in the direction of the tank, dealing moderate damage. This slows movement speed by 1% for each stack, and a player that reached 99 stacks will be temporarily petrified. Players will constantly gain stacks of Unseen Burden. As Cairn itself can only move as part of a mechanic, it is advantageous for the tank to remain relatively stationary in order to keep Cairn facing the same direction. If you delay talking to Glenna, you can start the encounter with everyone on the platform, though this only works the first time.Ĭairn will aggro on the most distant player and direct all attacks in their direction (even if the player is out of range). Once Glenna approaches the platform, the boss will spawn. This skill is a long-range movement and evade skill, and will be very useful in the next encounter.Ī platform to the west must be glided to, and hovering above it is the Eye of Janthir. If the squad heads north they will pass through a waterfall that grants players a Special Action Key, Celestial Dash. Players will be greeted by Glenna upon entering the wing, and speaking to her will be required to spawn the first boss, although it is possible to delay this. If there are any terms you don’t recognize in this guide, check out the Glossary!
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